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Project Story

Join Rigor Mortis on his journey through Ankharas.

Beneath the flooded streets of the lost City of Light and Shadows lie forgotten treasures, ancient secrets, and dangers beyond imagination. Joined by a group of unlikely companions, the reckless Evil Genius must survive deadly encounters, forge uneasy alliances, and uncover the truth hidden within the city’s ruins.

In Rigor Mortis: Ankharas, every decision shapes your adventure. Explore a living world, face unexpected challenges, solve mysteries, and discover secrets that could change the fate of the party.

Will you guide Rigor Mortis through Ankharas and uncover its deepest mysteries?

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What is Ankharas?

Ankharas is a cooperative adventure game for 1-4 players and the first title developed for Atlas Game System.
Explore a fallen city filled with secrets, puzzles, treasures, and dangerous encounters. Progress through a narrative campaign where exploration, discovery, and player choices shape the story as it unfolds.

Key Features
Cooperative adventure for 1-4 players
Narrative campaign with meaningful choices
Exploration, puzzles, and discovery
Physical and digital interaction
Persistent progression
Replayable, story-driven content

OUR CREATIVE TEAM

Comic book artist, illustrator and writer, Riccardo Crosa is currently Art Director at Pendragon Game Studio.

He has worked with some of the leading Italian and international publishers, including Mondadori, Sergio Bonelli Editore, Star Comics, Humanoïdes and Soleil.

He is the creator of Rigor Mortis, the Evil Genius, featured in games such as Kragmortha, Aye, Dark Overlord! and Looterz.

He also collaborates with CMON, creating illustrations and concept art for projects including Zombicide: Army of the Dead and Cthulhu: Death May Die.

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Industrial designer and founder of Flambo Factory—a specialized design consultancy—Pere Aizcorbe currently leads creative direction for major international clients in the consumer electronics sector.

He gained widespread industry recognition during his time on the Industrial Design team at Apple in Cupertino, following foundational experience in the automotive industry. He later served as Head of Design at Syng, a pioneer in spatial audio, and continues to hold novel patents across industrial and acoustic design before establishing his own practice.

Karl Lindberg is the founder of Lindberg Studios and has over 20 years of experience Designing and Art Directing for film and the entertainment industry. After a decade at Industrial Light & Magic and Lucasfilm, he has continued collaborating with some of the world’s leading studios. Clients include Disney, Marvel, Sony, Netflix, Amazon, Paramount, Legendary, and Sony Santa Monica.

Davide Corsi is an illustrator, graphic designer, and 3D artist with extensive experience in the board game industry. His work spans the entire visual development of a game, from graphic design and illustration to 3D miniatures. He has worked on titles including Last Aurora, Hexemonia, Xian, Escape from New York, L’Eternauta, Kingsburg, and Miasma Chronicles, collaborating with publishers and studios such as Pendragon Games Studio, Giochi Uniti, Escape Studios, and 505 Games.

Fabio Attoli is a game designer working across board games and tabletop role-playing games. His credits include Hexemonia for Pendragon Games Studio and Minimonfa for Stratelibri. As the founder of Jokeattoli, he has also developed and published Kamon, a sourcebook for the 5th Edition, as well as several other role-playing titles for Origami Edizioni.

 

 

 

The first game of

Atlas Game System

The Atlas Game System

Atlas Game System is a hybrid tabletop gaming platform that connects physical games with evolving digital experiences.
Designed to expand traditional board gaming without replacing it, Atlas allows stories, discoveries, characters, and game worlds to evolve beyond a single campaign while keeping the tabletop experience at its top.
Ankharas is the first adventure built for Atlas. Future titles will expand the platform with new stories, settings, characters, and interconnected experiences.

Key Features
Hybrid tabletop gameplay
NFC-enabled game components
Persistent discoveries and progression
Connected adventures and content
Expanding game universe
Future Atlas-compatible titles

How It Works
Explore the world using physical game components
Interact with connected Atlas elements during your adventure
Discover locations, events, characters, and hidden secrets
Make choices that influence the story
Preserve progress and discoveries across your journey

What’s Included
Ankharas adventure campaign
Atlas Game System integration
NFC-enabled game components
Miniatures, cards, and game tokens
Narrative content and exploration mechanics
Future Atlas-compatible content support