BLUETOOTH CONNECTED
Atlas uses Bluetooth technology to speak to your devices. Pair your phone or tablet to play immediately!
PLUG-AND-PLAY TECHNOLOGY
Like your favorite game consoles, Atlas uses plug-and-play technology so you save while enjoying our latest games.
FLEXIBLE MATERIAL
Atlas is portable by design. Roll up your favorite game mat just like any other neoprene board for easy transport.
In 2020, Sprama will debut our game made for the Atlas Game System.
Game Development Opportunities
Team Sprama invites you to build the next Atlas game! We offer competitive opportunities to develop on our game platform!
Learn about our Technology
Atlas works by connecting a custom circuit map to a console, which then talks to user devices. Learn about how your next game can be designed with the Atlas Game System in mind!
Expert Development Team
Don’t let expertise prevent you from developing on our platform! Our team specializes in client work and are ready to collaborate with you on your next connected game!
Order the Units you Need!
Sprama offers wholesale prices on your custom mats and console connected technologies. Our set pricing scale works for the smallest orders. Tell us about your idea and let’s make a game!
Big things have small beginnings.
Learn the story of how Sprama was formed and where we are headed in 2020 and beyond.
How we bridged technology and tabletop.
Learn about the Atlas Game System and what makes our products unique!
INTRODUCING TEAM SPRAMA
Experts in Technology. Friends in Life.
Team Sprama is comprised of talented individuals working to bring Atlas to you!
Stefano Curatti
Project Manager
Stefano is a software engineer with a passion for games in any form. He coordinates with the team, overseeing the different aspects of the project, from software to hardware to game design and development.
Daniele Muntoni
E-Textiles Engineer
Daniele is an electronics engineer with robust research experience on proximity identification technologies and e-textiles applications, our core technology powering the game surfaces.
Andrea Addis
Interface Engineer
Andrea has a Ph.D. in electronics engineering and computer science with a long-time experience in research and development. He works on new interfaces and human-machine interactions for the Atlas Game System.
Nicolò Pitzalis
Software Developer
Nicolò works as a software developer, both on the embedded software for prototyping electronics and on Unity to help develop the Ascensum mobile game application.
Marco Aresu
Electronics Engineer
Marco is an electronics engineer in charge of production, assembly, and testing of prototypes, specializing in the iterative development process, electronics prototyping, and 3D printing.
Fabio Attoli
Game Designer
Fabio is the game designer of Ascensum. He helped the team understand the needs of interactive game design using the possibilities offered by the Atlas Game System technology.